

Alternatively, this setup can be used on Batman/Flashpoint instead since he also gains the water shield and Shazam/New 52's buff, while additionally gaining a bonus effect on Batman Ninja Helmet. With maxed Killer Croc Companion Card EVOLVED, Shazam/New 52, and Batman Ninja Helmet, Aquaman with water shield would be permanently immune to special damage as long as he has at least 15% power. When Aquaman (can be applied on his Flashpoint teammates too) has his water shield active, he can be immune to special attack damage and keep the shields active forever if he can stack enough special damage reduction. Despite his passive mostly means to support Flashpoint characters, he can be a beast on his own. Power drain damage, which indicates the amount of power drain on regular power drain specials, ignores special reflect and will power drain him, but this "damage" does not consume the Water Shield (provided that the rest of the special's damage is totally negated).Īquaman is a flexible character, being able to perform well in both defense and offense roles. The Master's Death Cart's tag-in damage, if applied during a special, turns into special damage but is not negated by Water Shield, but also does not remove the Water Shield as long as the rest of the special is negated. However, reflect special does not prevent any DOT or Power Drain that the special applies. Damage reflection and reduction stack additively, so it is possible to reach 100% and be immune to specials - and since the Water Shield is not consumed, he will remain immune to the next special. If no damage is taken (from Invulnerability or 100% damage reduction), the shield will not be consumed, but in the latter case, damage can still be reflected. If damage is reduced by block, the reflected damage is proportionally reduced. When an Area Effect special knock out a character, if the next tag-in teammate is a Flashpoint character, the water shield for that character will be consumed. Knockout blows will still reflect damage. It is not activated if the character is the first character on the team, unlike Superman/Injustice 2's passive.

if the special is meant to deal 100 damage, the Flashpoint character instead takes 60 damage, and their opponent takes 40 damage). It reflects 40% damage back at their opponent hit by a special (e.g. The second part allows Flashpoint characters to gain a water shield whenever they tag in. Like Raven/Rebirth, his Combo Ender is not a projectile - if you hit him with a basic attack during the animation, the trident may erupt from the ground, but the Combo Ender is effectively cancelled and does no damage, also negating possible power drain.Īquaman's Water Shield, about to reflect Scorpion's special attack damage back at him. It can transfer the power drain to the next opponent if the Combo Ender knocks out the previous one or misses entirely. Whenever Flashpoint Aquaman performs a Combo Ender, there is an estimated 40% chance he will additionally launch a small wave of water that deals no damage but drains power. Aquaman has unique a light combo, it consists of 4 hits before the combo ender, opposed to the usual 3 hits, effectively gaining more power.
