
#Age of wonders iii heart structure full#
His cities are usually defended by 2-3 full armies, and most of my units take 2-3 turns to produce.


What turn are you playing to?ĭid you complete the 3 kings quest? It spreads arctic terrain over a large portion of the map including the warlord's coastal citiesĭid you explore the mountains to the east of the frostling city? There are yetis that join you The scenario is definitely beatable within 30 turns on normal. You should start to attack the warlord's cities across the water early, and then pick off his armies in the field if you can.Īfter defeating the warlord you can move south to avoid most of the Sorcerer's cities and go straight for his throne and then pick off his army in the field. Originally posted by Dr_K Rosencrantz:My guess is that you need to move faster at the beginning and start to pick off the warlord's cities sooner. Your troops shoud be able to outmanouver them. Move your enemy and do not be moved by him. The dwelling is just an other money maker. Use your boat to acuirse the south west south water dwelling. It shoudnt take long with there morals in shamble's. Use betrayel spell on towns you want to conquer and then park your archdruid nearby and press end turn until you get the liberate quest. Use your archdruid yeti army to take over the fort on the otherside of the river. This will rip enemy tigrian moral too shreds. Once you have heart of the artic under your domain cast artic empire. Send the yeti's to your archdruid and use your extra troops to start clearing resourses. There shoud be a very good site to settle a new town. If you can clear it out with minimal losses do so.Ĭlear the serounding land when you can do so without losses if you cant dont bother.įrom time to time add a extra unit for clearing nearly resourses. Leave your frostling hero's and hunters to defend the frostling town and move the other frostling army to the east. what should i focus on producing? what isnt important?.īuild stone wall and observertors to get the heart of the artic under your domain.
#Age of wonders iii heart structure how to#
I dont know how to balance between structures and units. Is there a way to stop strategic spell spam? Sorc and warlord seem to have infinite casting points, disjuncting one of my spells, casting 3 combat spells, and casting Dread Siege (strategic spell) and reinforcing it to 200 IN ONE SINGLE ♥♥♥♥ING TURN HOW DOES THAT EVEN♥♥♥♥INGMAKESENSETHEREISNOWAYTOBEATTH. Sorc can somehow cast resurrect, and has even stolen Arvik and used him against me in a match before he could resurrect himself. Sorc often has Horrors before i even research gargantuan spell, and the banish spell seems to never work. Sorc has dragons and beholders? Is there any way to counter this or do i just have to deal with it? My ally is virtually useless, and stumbles around, attacking independants, and has only ever attacked the city near him once.īoth sorc and warlord start with sphinxes and can produce them and manticores en-masse before i can even finish a fire temple.Īll of their cities are happy and the hint to make cities "rebel" seems completely useless.

Sorc gets King merfolk by turn about 30, over 15 turns before i can usually start producing them, and they even appear nowhere near the city like he can just pull them out of the freaking air. animals are easy to come by with shamans and leader. there is a merfolk city in the ocean right beneath your starting city. There is a city to the northeast that you can reconstruct with starting settler. Things i know: Frostling shamans are good for tigrans because of damage bonus. Can someone actually good at this game (unlike me) please give me some advice? I cannot, for the freaking LIFE of me, beat the second mission in the eternal lords campaign with Rowlar.
